A touch screen interactive media was created to be placed within the show flat of DUO Residences to educate visitors on key information related to DUO. Users can get educated on not only the amenities within the development itself but also the amenities surrounding it externally. The interactive media wil be placed next to the sales gallery where physical models and 3D perspective renderings of the development are. The sales team will use both physical models and interactive media to explain key features of DUO to visitors before they are led into the show flat units.
TOMI is like a public hyperbolic smartphone in urban spaces. The easy interaction invites to action to find the contents and services related with user's geolocation and diverse local trending information. The interaction requested to users is facilitated by a clean design that triggers emotional responses. This is emphasised by a dual approach aiming either users that interacts, as well as the ones that read and consume ads, targeting the call-to-action suggestions in the interface, eg., images, pictorial stylisation, headline text, etc.
TTMM is a 130 watchfaces collection dedicated for Pebble 2 smartwatch. Specific models show time and date, week day, steps, activity time, distance, temperature and battery or bluetooth status. User can customize type of information and see extra data after shake. TTMM watchfaces are simple, minimal, aesthetic in design. It is a combination of digits and abstract infographics perfect for a robots era.
Jigsaw Academy website user experience design allowed to deliver a user centered course & discovery experience. The research & design delivered a 6x growth in conversion. The responsive design made sure every user from any device (desktop, mobile, tablet etc) was able to experience the website, content and checkout seamlessly in under 10 seconds. The enriched analytics learning experience re-affirmed the trust, credibility and usability of the brand. The design has delivered no 1 ranking in both brand & conversion today in the space the client is operating in.
The Shark Sense VR exhibit lets users dive into the experience of hunting as a shark. Using virtual reality technology users are immersed in an interactive environment which provides audio, visual as well as sensory feedback that guides the experience wile educating users on the senses that sharks use to find their prey underwater. The exhibit is designed for museums and science centers. Due to the VR unit being housed inside a shark-head-structure users are able to self-manage their VR experience without the hassle of wires or the need for staff.
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