Intuo is a food processor and a cooker offering intuitive interaction. It is designed to get rid of similar, monotonous and confusing buttons used to perform several physical actions and to offer different experience to the user. The aim of this design is to create an intuitive and pleasurable interaction with mimicking the related physical actions. The most important part of the product is the multifunctional control unit in front. It is twistable, pressable, touchable, tapable, slidable with finger. User can command through actions not buttons. In short, user can interact pleasurably.
Pepsi Touch Tower 2.0 is a digital fountain dispenser that transforms today’s beverage pouring process into an engaging consumer experience, providing over 100 high quality drink combinations from up to 12 brands & 6 flavor shots. It's playful graphic user interface attracts the consumer, communicates variety and allows easy customization of one’s drink. The form clearly highlights the interaction zones in a careful ergonomic configuration, from the angle of the screen, the visibility of the nozzle, the location and light staging of the cup, and the accessibility of the ADA panel.
UNITY™, Technogym's next-generation cardiovascular user interface, is the most advanced, open Android-based user platform in the market. It features swipe-screen touch technology, Virtual Training, simple log-in access to personalised content and enhanced entertainment experiences through Internet, TV, games and more. UNITY™ is the first and only console that offers users the ability to communicate with their personal trainer or friends via webcam
Initiated by the running shoes campaign's core message 'Let the Run Tell You Why', the installation would inspire the runners their reason of running through an innovative running experience. The design team created an immersive installation inside a mobile truck and let it stop by different targeted running spots for the shoes trialling. On beyond, the installation would need runners to drop down their reason for the run and share through social network to inspire the others.
5PONG, the battle machine turns the most exciting activity of street dance into an interactive game. It creates an entertaining stage to capture dancer’s wonderful skills when also encourages audience to join, learn and have fun. By controlling the arcade style boombox, dancers and audiences are together involved in an imaginative and immersive gaming world, where they can collaboratively challenge, guide and exchange dance moves with each other. By implementing digital technology in such a unique, creative, and engaging way, 5pong brings street dance culture in to a whole new level.
Puzzle Facade transforms the Ars Electronica Center (Linz, Austria) into a giant Rubik's cube. The participant interacts with the interface-cube. This cube holds electronic components to keep track of rotation and orientation. This data is sent to a computer with a software that changes the lights and color of the building in correlation to the handheld interface-cube. The strong spatial connection between the architecture (AEC building), the referred object (Rubik's cube) and the designed tangible interface (interface-cube) enhances the site-specific aspect of the project.